scifi cyberpunk building and props modular set 3d model
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scifi cyberpunk building and props modular set

scifi cyberpunk building and props modular set

by 3dExport
Last crawled date: 1 year, 11 months ago
scifi cyberpunk urban building and props modular set includes: 15 wall pieces with 1x 8192x4096 texture set and 38 detail props with just 4x 4k texture sets. meshesfbx - 54 fbx meshes, meshesobj - 54 meshes. - 5 materials in total - (trimsheet material** = 4k trimsheet_ao, 4k trimsheet_basecolor, 4k trimsheet_emissivemask, 4k trimsheet_height, 4k trimsheet_metallic, 4k trimsheet_normal(opengl), 4k trimsheet_normal, 4k trimsheet_roughness, 4k trimsheet-night_basecolor) - (detailgroup1 material **= 4k detailgroup1_ambientocclusion, 4k detailgroup1_basecolor, 4k detailgroup1_emissivemask, 4k detailgroup1_metallic, 4k detailgroup1_normal(opengl), 4k detailgroup1_normal, 4k detailgroup1_roughness, 4k detailgroup1_specular) - (detailgroup2 material = 4k detailgroup2_ambientocclusion, 4k detailgroup2_basecolor, 4k detailgroup2_emissivemask, 4k detailgroup2_metallic, 4k detailgroup2_normal(opengl), 4k detailgroup2_normal, 4k detailgroup2_roughness, 4k detailgroup2_specular) - (detailgroup3 material = 4k detailgroup3_ambientocclusion, 4k detailgroup3_basecolor, 4k detailgroup3_emissivemask, 4k detailgroup3_metallic, 4k detailgroup3_normal(opengl), 4k detailgroup3_normal, 4k detailgroup3_roughness, 4k detailgroup3_specular) - (detailgroup1 material **= 4k detailgroup4_ambientocclusion, 4k detailgroup4_basecolor, 4k detailgroup4_emissivemask, 4k detailgroup4_metallic, 4k detailgroup4_normal(opengl), 4k detailgroup4_normal, 4k detailgroup4_roughness, 4k detailgroup4_specular) - 5 materials in total - (trimsheet material** = 4k trimsheet_aoroughnessmetallic, 4k trimsheet_basecolor, 4k trimsheet_emissivemask, 4k trimsheet_normal, 4k trimsheet-night_basecolor), (detailgroup1 material = 4k detailgroup1_basecolor, 4k detailgroup1_emissivemask, 4k detailgroup1_normal, 4k detailgroup1_occlusionroughnessmetallic) - detailgroup2 material = 4k detailgroup2_basecolor, 4k detailgroup2_emissivemask, 4k detailgroup2_normal, 4k detailgroup2_occlusionroughnessmetallic) - detailgroup3 material = 4k detailgroup3_basecolor, 4k detailgroup3_emissivemask, 4k detailgroup3_normal, 4k detailgroup3_occlusionroughnessmetallic) - detailgroup4 material = 4k detailgroup4_basecolor, 4k detailgroup4_emissivemask, 4k detailgroup4_normal, 4k detailgroup4_occlusionroughnessmetallic)

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