CG Trader
Lamp01
by CG Trader
Last crawled date: 1 year, 7 months ago
The Streetlamps 6pack vol. 01 is created for you to use in any urban scenario, wether it's a thriving metropolis or a post-apocalyptic world, one or all of them will give your creation a little something extra to make it look just a little bit better and save you hours of time modeling and texturing props. You just plop the mesh and connect the textures to your preffered shader. The pack comes with 6 base mesh lamps FBX, 6 base mesh OBJ, and a whole set of textures for every model that include: 12 base color maps, pure color and scratched (6 png RGB and 6 tif with RGB + Alpha).
2 normal maps.
1 metallic map.
1 roughness map.
2 displacement maps.
1 height map.
2 ambient occlusion maps.
1 packed ARM (AO, Roughness, Metallic) map.
1 Opacity map. All models have been UV unwrapped and have vertex groups. Scale is 1 to 1, first 3 lamps are around 12 to 14 feet tall (4 meters) and the second 3 are around 11 to 13 feet tall (3 meters). Polycount is different for each mesh, the lowest 4.178 tris / 2.174 verts and the highest 12.794 tris / 6.550 verts. *Opacity map can be used to make the crystals in the lamps transparent, or you can use the alpha channel on the base color map, it's all up to you and the shader(s) you have at your disposal. blender unity unrealengine gameasset environment decoration urban prop videogame videogameasset lamp street streelamp exterior street exterior
2 normal maps.
1 metallic map.
1 roughness map.
2 displacement maps.
1 height map.
2 ambient occlusion maps.
1 packed ARM (AO, Roughness, Metallic) map.
1 Opacity map. All models have been UV unwrapped and have vertex groups. Scale is 1 to 1, first 3 lamps are around 12 to 14 feet tall (4 meters) and the second 3 are around 11 to 13 feet tall (3 meters). Polycount is different for each mesh, the lowest 4.178 tris / 2.174 verts and the highest 12.794 tris / 6.550 verts. *Opacity map can be used to make the crystals in the lamps transparent, or you can use the alpha channel on the base color map, it's all up to you and the shader(s) you have at your disposal. blender unity unrealengine gameasset environment decoration urban prop videogame videogameasset lamp street streelamp exterior street exterior
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