3dExport
human skull
by 3dExport
Last crawled date: 1 year, 11 months ago
maya scene is ready to render. modeled in maya and sculpted in zbrush models have arnold render materials in maya scene. preview images rendered by arnold render i didnt use any post prodution effects on render images.
textures designed and exported from substance painter.
textures from substance painter are in human skull texture.rar file
texture resolution is 4k
there are four types of model in maya scene:
low poly version : 37.975 faces, 38.025 verts
mid poly version1 : 151.896 faces, 151.948 verts
mid poly version2 : 607.584 faces, 607.636
high poly : 2.430.336 faces, 2.430.388
maya project has its own texture files in sourceimages folder.
zbrush file has all subdivision levels of model. highest polygon level of model in zbrush is 16.340 mil
clean maya outliner and history
models also have uv maps of their own. uv maps are unwrapped and non-overlapping
textures designed and exported from substance painter.
textures from substance painter are in human skull texture.rar file
texture resolution is 4k
there are four types of model in maya scene:
low poly version : 37.975 faces, 38.025 verts
mid poly version1 : 151.896 faces, 151.948 verts
mid poly version2 : 607.584 faces, 607.636
high poly : 2.430.336 faces, 2.430.388
maya project has its own texture files in sourceimages folder.
zbrush file has all subdivision levels of model. highest polygon level of model in zbrush is 16.340 mil
clean maya outliner and history
models also have uv maps of their own. uv maps are unwrapped and non-overlapping
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