Thingiverse
Battletech Weapons by Cato_Zilks
by Thingiverse
Last crawled date: 3 years, 1 month ago
So wanted to standardize the the weapons I use when making mechs and make the weapons look more distinctive. I though I'd share.
Ballistics:
I wanted to establish a ratio for the single shot LBX cannons and scale burstfire models appropriately. Going by ammo/ton compared to relatively modern anti-tank/tank/howitzer cannons, this is what I got:
LB2X = 115mm
LB5X = 160mm
LB10X = 205mm
LB20X = 280mm
Now, a properly scaled 280mm barrel looks about the same size as a Medium laser on most people's mechs, so all my autocannons are about 2x the proper scale (which makes them look more like everyone expects).
With those sizes, I then scaled down an array of burst fire ACs to be proportionate to their bigger barreled LB-X cousins. Some have multiple barrels, some have one. I tried to mix it up a bit.
The gauss rifles are scaled to be big, not the puny PGI barrels.
The MG is a ~25mm Gatling gun. I don't care what the books say, .50cal is not enough mass to do the damage an MG does. ALSO, 12.5mm barrels get too small to see real detail even at 2x proper scale.
AMS: 2 models.
Energy weapons:
PPCs are all scaled to sort of fall between the LBx barrel sizes.
Standard and ER lasers share models (I make the er barrel longer to differentiate), and they come in the PGI boxy style as well as a round model. To make the pulse lasers stand out, the MPL and LPL barrels are oblong, showing oval lenses. The SPL is double barreled to make it look more like a laser MG, which is its role.
Flamer. it is a rectangle.
Missiles:
No, it is not just laziness that I have the missiles clumped into one sheet. Unlike the other weapons, missiles can take up an unforgiving amount of surface space compared to their in game tonnage. There are models that need SRM sized LRMs in order to fill out the space and there are SRMs that need tiny LRM holes to fit in the right area of the model. The exception is Arrow IV. it is big af ant doesnt care if your model is too puny to take it.
None of these are meant to be printed as is, each are designed to be used as a template for the weapons you put on your mechs.
Ballistics:
I wanted to establish a ratio for the single shot LBX cannons and scale burstfire models appropriately. Going by ammo/ton compared to relatively modern anti-tank/tank/howitzer cannons, this is what I got:
LB2X = 115mm
LB5X = 160mm
LB10X = 205mm
LB20X = 280mm
Now, a properly scaled 280mm barrel looks about the same size as a Medium laser on most people's mechs, so all my autocannons are about 2x the proper scale (which makes them look more like everyone expects).
With those sizes, I then scaled down an array of burst fire ACs to be proportionate to their bigger barreled LB-X cousins. Some have multiple barrels, some have one. I tried to mix it up a bit.
The gauss rifles are scaled to be big, not the puny PGI barrels.
The MG is a ~25mm Gatling gun. I don't care what the books say, .50cal is not enough mass to do the damage an MG does. ALSO, 12.5mm barrels get too small to see real detail even at 2x proper scale.
AMS: 2 models.
Energy weapons:
PPCs are all scaled to sort of fall between the LBx barrel sizes.
Standard and ER lasers share models (I make the er barrel longer to differentiate), and they come in the PGI boxy style as well as a round model. To make the pulse lasers stand out, the MPL and LPL barrels are oblong, showing oval lenses. The SPL is double barreled to make it look more like a laser MG, which is its role.
Flamer. it is a rectangle.
Missiles:
No, it is not just laziness that I have the missiles clumped into one sheet. Unlike the other weapons, missiles can take up an unforgiving amount of surface space compared to their in game tonnage. There are models that need SRM sized LRMs in order to fill out the space and there are SRMs that need tiny LRM holes to fit in the right area of the model. The exception is Arrow IV. it is big af ant doesnt care if your model is too puny to take it.
None of these are meant to be printed as is, each are designed to be used as a template for the weapons you put on your mechs.
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